Hacking the Planes with Cortex+ Distinctions
So last time I talked about belief and the planes. I wanted to lay some groundwork before diving into these posts. Let me be clear that I am not entirely sure what will come of this. This might peter...
View ArticleThe Planes, Fate, and Cortex+, Or, The One Where I Apologize and We Move On
It finally happened. I screwed up. I mistakenly talked about Aspects in Cortex+. The problem with that is Aspects are a thing in FATE, not Cortex+. Color me embarassed. The concept stands though. I got...
View ArticleIntelligence as an Attribute
I had a thought the other day. It might be because I’m now getting to play in @MilwaukeeJoe‘s Revenge of the Iron Lich play-by-blog game (you can catch up on the antics at his Grind4E blog) or that the...
View ArticleThe Lady of Pain, Mythender
If you’ve been following me at all here or on Twitter, you should be aware of two things. One is that I love Planescape, and two is that I love Mythender. Today I’m going to talk about the two of them...
View ArticleNight’s Black Masquerade
Continuing with my Dragon*Con 2012 posts, today’s topic is an interesting one. I got to play in a Vampire: the Masquerade (V:tM) game one of the days. Background Now I’ve heard all kinds of things...
View ArticleMapping Vampire the Masquerade to Night’s Black Agents
As part of my new process, I decided to do things properly and revisit my Night’s Black Masquerade idea. Today, I want to talk about a system mapping, which is what I started to do in the that previous...
View ArticleSkillfull Thinking and Feeling Evocation
Night’s Black Masquerade chugs along in my head. I had gotten to the point where I was starting to map the guts of one system into another. Oddly enough, it was going along pretty well. Skills I had...
View ArticleClans in Night’s Black Masquerade
I started working on fleshing out the Clans for Night’s Black Masquerade tonight, and a strange thing occurred. I had a well-laid out path, and things appeared to be going pretty well. Enter John...
View ArticleDon’t Waste Your Afterlife
A long, long time ago, I pitched an idea to Evil Hat’s Don’t Hack This Game. It was my first professional game design work, but the project languished for a long time before ultimately being cancelled....
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